MegaFLE X - version 0.1
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This is a kind of early version, but
the Enemy Editor is highly functional,
and TSA editing works.
The Enemy Editor has a deal of useful
features the DOS version didnt have.
Most noticable, enemies are represented
with their respectable sprites (all
using rom's sprite data).
Only Megaman 3 is currently supported.
But this can be used as a alternative to the
old DOS enemy editor, or to play around
with enemy placements :)

Keys:

F5: Save
F6: Previous Level
F7: Next Level

The keys works both in the main window
and the enemy editor.

What will be worked on next (likely):
 * Structure Editor
 * Screen Editor

Developed by Matrixz

It was programmed in VB. Please dont kill me!

Contact info:
MSN: ingegjoestoel@hotmail.com
AIM: Matrixz127